- Codesign Mac Os
- Codesign Commands
- Terminal Resign Codesign Mac App Examples
- Mac Codesign Command Line
- Codesign Man Page
Codesign Mac Os
Dec 29, 2019 How to Open Applications Using Terminal on Mac. Apple's Terminal provides you with a UNIX command line inside the OS X environment. You can enter the open command here to open any application, or to open a. Oct 10, 2016 I don't believe you can do this. You can't resign a signed file as you don't have the private key to unsign it. You would need an unencrypted/unsigned IPA or the original source code I think? An example of the Terminal output is shown below. Yes, you do need a Mac computer in order to re-codesign your app. We are currently working on a solution to accommodate customers that are not able to obtain Mac computers, but I would reach out to your.
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Terminal User Guide
You can use the command-line environment interactively by typing a command and waiting for a result, or you can use the shell to compose scripts that run without direct interaction.
Execute commands in the shell
- In the Terminal app on your Mac, enter the complete pathname of the tool’s executable file, followed by any needed arguments, then press Return.
Codesign Commands
If a command is located in one of the shell’s known folders, you can omit path information when entering the command name. The list of known folders is stored in the shell’s PATH environment variable and includes the folders containing most command-line tools.
For example, to run the
ls
command in the current user’s home folder, enter the following at the command prompt, then press Return:To run a command in the current user’s home folder, precede it with the folder specifier. For example, to run
MyCommandLineProg
, use the following:% ~/MyCommandLineProg
To open an app, use the open command:
When entering commands, if you get the message
command not found
, check your spelling. Here’s an example:% opne -a TextEdit.app
zsh: opne: command not found
Terminate commands
- In the Terminal app on your Mac, click the Terminal window that is running the command you want to terminate.
- Press Control-C.This sends a signal that causes most commands to terminate.
Repeat previously entered commands
The commands you enter during a session are saved so you can repeat a previously used command without retyping it.
- In the Terminal app on your Mac, press the Up Arrow key.The last command you entered appears on the command line.
- Continue pressing the Up Arrow key until you see the command you want, then press Return.
See alsoSpecify files and folders in Terminal on MacRedirect Terminal input and output on MacDrag files into a Terminal window to specify paths on MacKeyboard shortcuts in Terminal on MacApple Developer website: Command Line Primer
-->Yes, it is possible but it will usually require that you re-sign the
.app
bundle after making the change.Note that modifying the
.ipa
file is not necessary in normal use. This article is provided purely for informational purposes.Example: removing a file from a .ipa
archive
For this example assume that the name of the Xamarin.iOS project is
iPhoneApp1
and the generated session id
is cc530d20d6b19da63f6f1c6f67a0a254
- Build the
.ipa
file as normal from Visual Studio. - Switch over to the Mac build host.
- Find the build in the
~/Library/Caches/Xamarin/mtbs/builds
folder. You can paste this path into Finder > Go > Go to Folder to browse the folder in Finder. Look for the folder that matches the project name. Within that folder, look for the folder that matches thegenerated session id
of the build. This will most likely be the subfolder that has the most recent modification time. - Open a new
Terminal.app
window. - Type
cd
into the Terminal.app window, and then drag & drop thegenerated session id
folder into theTerminal.app
window: - Type the return key to change directory into the
generated session id
folder. - Unzip the
.ipa
file into a temporaryold/
folder using the following command. Adjust theAd-Hoc
andiPhoneApp1
names as needed for your particular project.ditto -xk bin/iPhone/Ad-Hoc/iPhoneApp1-1.0.ipa old/ - Keep the
Terminal.app
window open. - Delete the desired files from the
.ipa
. You can either move them to the Trash using Finder, or delete them on the command line usingTerminal.app
. To view the contents of thePayload/iPhone
file in Finder, Control-click the file and select Show Package Contents. - Using the same general approach as in step 3, find the log file under
~/Library/Logs/Xamarin/MonoTouchVS/
that has both the project name and thegenerated session id
in the name: - Open the build log from step 10, for example by double-clicking it.
- Find the line that includes
tool /usr/bin/codesign execution started with arguments: -v --force --sign
. - Type
/usr/bin/codesign
into the Terminal.app window from step 8. - Copy all of the arguments starting with
-v
from the line in step 12, and paste them into the Terminal.app window. - Change the last argument to be the
.app
bundle located within theold/Payload/
folder, and then run the command. - Change into the
old/
directory in Terminal: - Zip up the contents of the directory into a new
.ipa
file using thezip
command. You can change the'$HOME/Desktop/iPhoneApp1-1.0.ipa'
argument to output the.ipa
file wherever you'd like:
Common error messages
Terminal Resign Codesign Mac App Examples
If you see
Invalid Signature. A sealed resource is missing or invalid.
, that generally means that something was changed within the .app
bundle, and that the .app
bundle was not correctly re-signed afterwards. Also note that if you wish to create an .ipa
with a distribution profile, you must build the original .ipa
with a distribution profile. Otherwise the Entitlements.xcent
will be incorrect.Mac Codesign Command Line
To give a concrete example of how this error can arise, if you run the following
codesign --verify
command in the Terminal window after step 9, you will see the error along with the precise cause of the error:Codesign Man Page
And the App Store verification process will report a similar error message:
ERROR ITMS-90035: 'Invalid Signature. A sealed resource is missing or invalid. The binary at path [iPhoneApp1.app/iPhoneApp1] contains an invalid signature. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose 'Clean All' in Xcode, delete the 'build' directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html'